Interactive fiction: Weaving together literacies of text and code
We propose structural parallels between textual literacy and computational literacy, and explore interactive fiction as a medium at their intersection. We designed and built a web application allowing students to read and write interactive fiction and a curriculum weaving the two literacies together. A study evaluating the curriculum found modest adoption of literacy practices from each domain. Our qualitative observations suggest a mechanism for how each literacy can support the other: incorporating computation into En- glish/Language Arts makes it possible for students to model linguistic processes which are otherwise ephemeral. In the other direction, situating Computer Science concepts in stu- dents’ identities and experiences can make them personally meaningful and address inequities in STEM education. A third study, underway, will quantify the extent to which one literacy supports growth in the other.
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Proctor, C., & Blikstein, P. (2017). Interactive fiction: Weaving together literacies of text and code. Proceedings of the 2017 Conference on Interaction Design and Children, 555–560. https://doi.org/10.1145/3078072.3084324
Bibtex
@inproceedings{proctor2023multimod, title = {MultiMod: A platform for qualitative analysis of multimodal learning analytics}, booktitle = {Building knowledge and sustaining our community, Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning - CSCL 2023}, author = {Proctor, Chris and Mawer, David}, year = {2023}, month = jun, publisher = {{ACM}}, language = {en} }