Shaan and Kevin LDT Final Project
Shaan and Kevin LDT Final Project
CRITERIA address a clear and compelling learning problem? articulate specific strengths and challenges faced by the target learners? provide a theory of how to promote learning that drives key features of the design? leverage prior scholarship and gather new data to guide development and show evidence of impact? make powerful use of technology? fit into a social and organizational setting? reflect lessons learned during the process?
Question: What did this interface offer? - Fantasy skin - “strategy game” genre - Embodiment - Which aspects of the model are revealed? How do you make thinking visible? - Where do you stand with respect to the uncanny valley? - How do you expect the game world to fit with the real world? - Who already plays these games - Existing emergent collaborative situations in - Different moral worlds. “Willing suspension of moral stance”
Question: Do you understand collaboration as a private good or a public good? - When I compare this with emergent collaboration in MMORPG quests, one big difference is that the other characters here are NPCs.
Question: How do you frame the learning here? - Teachable agent? - Apprenticeship? - Simulation? Microworld? - Claim: Games - no social risk - motivating, play state of mind
Claim: Project aristotle: Empathy a crucial part of a team that works well together