Privilege, Power, and Dungeons & Dragons
Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games Garcia, A. (2017). Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games. Mind, Culture, and Activity, 1-15.
This is a template for how we should be looking at learning in schools.
The augmented-reality nature of schools allows for high-granularity analytics.
Rather than simply looking at how sexist practicesor racial discrimination happen within and around online video game communities, this studysuggests that these practices could be embedded within systems of play. (3)
Following a lineage of ethnography within virtual world environments (Boellstorff, 2008; Chen, 2011;Dibbell, 1999; Nardi, 2010; Pearce & Artemesia, 2009)
The role of images in a textual game
Reminds me of Buechley’s analysis of covers of Make Magazine
Want to see it play out in practice
Interesting to see differences in how Race, Gender treated. Racial interactions are explicitly built into the structure of the game rules, but mapping from game to reality is not explictly addressed.
These are interesting hypotheses. Publics: whom do these texts invoke?