Feedback for Cailean
Feedback for Cailean How to frame games: As extrinsic reward? (gamification)
To free constraints, consider other possibilities (design thinking)
As microworld
As simulation
Discourses (Gee)
Fits into Larry Cuban
Herold, 2016: Ed tech tools not the most effective Gee, 2005: Why games work
Challenge co-design // Teleology of the game // Consider how Papert claims the role of microworld. How does the game engage with epistemology?
Ersatz practices
But word problems are as foreign to authentic math practice as Miller and Gildea’s example of dictionary learning is to the practices of readers and writers. By participating in such ersatz activities students are likely to misconceive entirely what practitioners actually do. As a result, students can easily be introduced to a formalistic, intimidating view of math that encourages a culture of math phobia rather than one of authentic math activity. BCD, 1989
What about drawing on practices that are already socially meaningful for students, rather than trying to build this? For example, doing interaction analysis on Minecraft.