IF Craft

IF Craft THEORY 67 How is interactive fiction like other kinds of fiction

CRAFT 262: “Map Design” —how to design a world for a player to explore 287 “In-Game Options” —ways of giving players hints 300 “Caves” —descriptions of how to do description of setting 306 “Secondary Sense Descriptions” —using other senses 331 “NPC Conversation Systems” —writing dialogue for characters