Revolutionizing history education Using

Revolutionizing history education: Using augmented reality games to teach history Shrier, Karen. 2005. Revolutionizing history education: Using augmented reality games to teach history. Master’s thesis, Massachusetts Institute of Technology, Cam- bridge, Massachusetts.

Cited in Connected Play: For instance, Shrier (2005) and Squire (2004) found that while players became adept at using and understanding rules of the games they played (including such games as Civilization III in a history class), the young people unquestioningly accepted the norms, ideologies, and means of representation in the games.