Hanging Out, Messing Around, Geeking Out
Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media Ito, Mizuko, Heather Horst, Matteo Bittanti, danah boyd, et al. 2010. Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media. Cambridge, MA: MIT Press.
Virtual worlds for kids, referenced by Connected Play
Could be the basis for a Maker / Tech strategic plan item: encourage more “geeking out” over “hanging out.” Or is this a good idea? [Playing as a way of trying on roles is important too]