From game design elements to gamefulness

From game design elements to gamefulness: Defining “ramification.” Deterding, Sebastian, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. From game design elements to gamefulness: Defining “gamification.” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environ- ments (MindTrek ’11). New York: ACM Press.

Cited in Connected Play: “Game researcher Sebastian Deterding suggests that one important aspect of playfulness is benign transgression: playing with the rules and infringing on them, though not maliciously. How much does the design of a given world let kids try out new rules, roles, and ideas? What forms of agency do kids exhibit, and how do these forms of agency help kids play with the designs and intentions of the virtual world? ” (9)

“In his keynote at the 2012 Games, Learning and Society conference in Madison, Wisconsin, Sebastian Deterding referred to “deviant playfulness.” See also Deterding et al. 2011.”