Complete freedom of movement Video games

Complete freedom of movement: Video games as gendered play spaces Jenkins, Henry. 1998/2005. Complete freedom of movement: Video games as gendered play spaces. In The Game Design Reader, ed. Katie Salen and Eric Zimmerman, 330–363. Cambridge, MA: MIT Press.

Noted in Connected Play: Jenkins (1998/2005) first made the argument that video games provided new spaces for play since adults had started limiting unsupervised play in neighborhoods and malls.