Title: 2018 ICLS Workshop Presentation: Interactive Storytelling Date: 2018-06-24 template: slides class: center, middle # Unfold Studio: Collaborative Interactive Storytelling Chris Proctor<br/> cproctor@stanford.edu<br/> ICLS 2018<br/> Organising and analysing<br/> computer-supported collaborative writing .refs[ Slides & resources at chrisproctor.net ] ??? The presentation format is 8 minutes to present to the whole group, then 15 minutes for a demo and discussion in small group. Slides 2-4 are to be sent to the whole group. TODO: Add logos --- background-position: top background-image: url(/media/slides/unfold.png) background-size: contain .refs[ Slides & resources at chrisproctor.net ] ??? I was an English teacher before I was a CS teacher. This work was motivated by my observation that a lot of the practices that I had seen in my English class were also happening in my CS classes. Interactive storytelling is having a renaissance. Developed Unfold Studio through 3+ iterations of participatory design research --- # Research questions 1. What kind of medium and pedagogy might support textual-computational multiliteracy?.cite[1] 2. What practices might emerge in such a textual-computational multiliteracy space? 3. How might such practices support critical awareness and resistance to racism, sexism, and other oppressive ideologies?.cite[2] .refs[ .anchor[1] New London Group, 1996 .anchor[2] Fairclough, 1992; Morrell, 2015 <br/>Slides & resources at chrisproctor.net ] ??? Answers: 1. interactive storytelling webapp. Codesign at multiple levels: - affordances (unicode, line-wrap) - social features (private stories, feed) 2. critical discourse models, for one. (Go back to prior slide to show example) - As Deana mentioned, dialogic model helpful - Immersion and interactivity (microworlds) - Simon mentioned identifying discourse markers in text. These can be enacted in critical discourse models. - Shibani: rhetorical moves. - 4-layer analytical framework: affordances, techniques, figured meanings, critical possibilities 3. conceptual framework. The importance of critical computational literacy - particularly dialogue between Learning Sciences and Critical Literacies - This echoes the socio-cognitive / socio-cultural divide Hilde mentioned --- # Next study: Tracing collaborative writing practices A cohort of 70 students (55 consented) used Unfold Studio in their CS class for 3 months. Captured: - 700 stories; average of 23 revisions per story - 500 social events: loving stories, following users, forking stories - Server events: page navigation, session lengths - summative assessment, modified Fairy assessment.cite[1] - summative reflection Three units of analysis: - How did individual stories develop? - How did authors change develop? - How did the community develop? .refs[ .anchor[1] Werner, et al, 2012 <br/>Slides & resources at chrisproctor.net ] --- # Conceptual framework - Literacy as a form of situated learning.cite[1] in which a network of actors.cite[2] collaborate to do semiotic work. - Figured meanings.cite[3] within literacy spaces.cite[4]. - Identities self-authored at the interface between unconstrained inner speech and an external subject position made available by social meanings.cite[5] .refs[ .anchor[1] Collins & Greeno, 2011 .anchor[2] Latour, 2005 .anchor[3] Holland, et al, 2001 .anchor[4] Gee, 1990 .anchor[5] Vygotsky, 1980; Bakhtin, 1981; Holland, et al, 2001 ] --- <iframe src="https://unfold.studio/stories/1063" style="width: 100%; height: 100%; border: none;"> </iframe>